Our research

What "built for ADHD and accessibility" actually means

You will see phrases on this site like "science-backed" and "designed for accessibility, including attention deficit hyperactivity disorder (ADHD)". This page explains what is behind them, in plain words.

Why we started

We built this because we needed it ourselves

Several of us on the team are autistic, have ADHD or both. We know what it is like to lose a task when you switch to something else. We know how it feels to freeze at a form with too many choices. We have spent more energy fighting a screen than doing the work. We built Humble to solve this for ourselves first. Now we want it to work for anyone who has had to adapt to tools not made for them. You should fit in Humble as you are. You should not have to learn to cope with it.

Being straight about this

Claims are easy to make. Here is what is behind ours.

Many people in education use accessibility claims loosely. We do not want ours to be like that. This page sets out what Humble does and what it is based on. It also says where there is still work to do. The page is updated as that work goes on.

In practice

What we mean by "built for ADHD and accessibility"

Built with, not just for

People with ADHD and other access needs help design and test Humble. They are not just asked to check a finished product.

Rules, not guesswork

Humble follows a written set of screen rules. They aim to reduce cognitive load, which is how much your mind has to hold at once. For example, each screen has one main task. Colour is used only to show status. Nothing moves or changes size unless you made it happen. These rules come from published accessibility research. This includes guidelines written together with autistic adults. They do not come from our own opinion alone.

Plain language by default

Every screen has a language check before release. That means sentence case, short sentences, no unexplained jargon and UK English throughout.

Being specific

Where we are right now

"Science-backed" means the research behind our design rules. It does not mean a clinical study of Humble itself. Humble has not had its own peer-reviewed trial yet. Instead, the screen rules are built on published research on accessibility and neurodivergence. They have also been checked against how people really use Humble. As more evidence comes in, including any research on Humble itself, this page will be updated. Sources will be added to the principles below.

The thinking behind it

What we design around

These are the problems Humble is built to solve, and how each one is handled. We are gathering the published research behind them, so you can check it for yourself. That work is still going on. For visual accessibility, Humble is built to the Web Content Accessibility Guidelines (WCAG) AA standard throughout.

Working memory only holds so much

Working memory is the part of your mind that holds what you are doing right now. That could be a due date, a half-finished sentence or the reason you opened a tab. It can only hold so much. For many ADHD brains, it fills up faster and empties sooner. That is why a due date can disappear the second something else takes your attention. In Humble, nothing important depends on you remembering it. The current step and what is still open stay on screen.

Time blindness is real, not laziness

Time blindness means your sense of time does not match the clock. "Later" and "in 10 minutes" can feel the same. An hour can pass without you noticing. It is not poor planning or not caring. Humble shows clear countdowns and due times. So you do not have to rely on your inner sense of time.

Context switching has a cost

Every extra thing you hold in your head has a cost. That could be what you were doing, which tab you were on or what comes next. For many ADHD and autistic brains, that cost is higher. It adds up across a day. Humble always keeps the current step on screen. So you never need your memory to find your place again.

Colour that calms, not competes

In Humble, colour means one thing: status, not decoration. Humble uses a small set of colours that stay the same. There is enough contrast to read easily. So a screen does not fight for your attention before you start reading.

One way to do things, everywhere

You should not have to relearn how a screen works each time you open a new part of Humble. Buttons, layout and patterns stay the same across the whole product. So you can use what you already know. You do not have to learn new rules for each area.

Fewer forms, fewer forced decisions

Most fields are optional unless they are truly needed. You are not asked to choose between options that do not matter. You are not stopped by a choice you could make later. Fewer required fields mean fewer times you have to stop and find the "right" answer before you go on.

Read the standard Humble is built to: WCAG guidelines (opens in a new tab)
Have you seen a claim on this site that needs a source? Or do you know research we should cite? Email us

How we measure impact

We check what changes, not just how often Humble is opened.

On each partner programme, we look at how often students use Humble. We run short check-ins on overwhelm and confidence at the start and end. We also use the partner's own data on work handed in and students staying on. See how a funded programme works.

First result: ISM University

40%

Higher grades for students who used the Humble AI study assistant on a university course. The course professor reported this. The course aimed for a lower failure rate, and it met that aim.

Have questions about how Humble is built?

You can ask us about any of it.